Monolith engine went public!

Another great news: my open source 2D game engine went public!
Originally I was planning to work on it for a few more weeks at least before opening it up, but since Ludum Dare 48 Compo event happened last weekend, where contestants had to make a game alone in 48 hours (including graphics and audio) with publicly available source code, I’ve decided to make the whole thing public sooner.
There is still a lot of work ahead of me with the engine, so keep on eye on the repository if you’re interested in the project!

You can find Monolith engine here:


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